

2024 Demo Reel
Copyright 2024 by Gabrielle O. Thorndyke
For more information on The Blacksmith, visit https://unity.com/demos/blacksmith

I design sound for use in all sorts of media. I record and mix Foley, ADR ambient fields and special effects.
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Gabrielle O. Thorndyke
Sound Designer
About The Project
In my most recent project, I developed audio samples for use in a video game.
Using footage and game play from The Blacksmith, from the Demo Team at Unity Technologies, I decided to explore a little linear (cinematic) and non-linear (game play) sound. To do this, I needed to create a little of everything: ambient loops, one-shots, foley and voicework.
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Wherever possible, the sounds and primary foley work were captured in house, then developed and mixed using Pro Tools.
Pro Tools was also used to combine the linear sound and visuals, while the non-linear sounds were uploaded, mixed and tested using Wwise.
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If you like what you hear, drop me a line and let's discuss a project.